Deal or No Dealis
the name of several closely relatedtelevisiongame
shows,
the first of which (launching the format) was the DutchMiljoenenjacht(Hunt
For Millions) produced by Dutch producerEndemol.
It is played with up to 26 cases (or in some versions, boxes) with certain
sums of money. The player chooses a case or a box to knock an amount of
money off the board.
How to Play Deal or No Deal
Deal or No Deal
is
played in many different ways around the world. Many different
countries have their own version or versions of the show, each
with their own twists on the same general format. The general
format is described here.
The game revolves around the opening of a set of numbered
briefcases, each of which contains a different prize (cash or
otherwise). The contents of all of the cases are known at the
start of the game, but the specific location of any prize is
unknown. The value of each of the cases is indicated by a label
or card sealed within it.
The contestant claims a case to begin the game. The case's value
is not revealed until the conclusion of the game.
The contestant then begins choosing cases to be removed from
play. The amount inside each choice is immediately revealed; by
process
of elimination,
the amount revealed cannot be inside the player's chosen case.
Throughout the game, after a predetermined number of cases have
been opened, the banker offers the contestant an amount of money
and prizes to quit the game, the offer based roughly on the
amounts remaining in play and the contestant's demeanor. The
player then answers the titular question, choosing:
"Deal", accepting the offer presented and ending the game,
or
"No Deal", rejecting the offer and continuing the game.
This process of removing cases and receiving offers continues,
until either the player accepts an offer to 'deal', or all
offers have been rejected and the values of all unselected cases
are revealed. If they find the right case you will win
$1,000,000. Should a player end the game by taking a deal, a
pseudo-game is continued from that point to see how much the
player could have won by remaining in the game. Depending on
subsequent choices and offers, it is determined whether or not
the contestant made a "good deal", i.e. won more than if the
game were allowed to continue.
Since the range of possible values is known at the start of each
game, how much the banker offers at any given point changes
based on what values have been eliminated. To promote
suspenseand
lengthen games, the banker's offer is usually less than theexpected
valuedictated
byprobability
theory,
particularly early in the game.Generally,
the offers early in the game are very low relative to the values
still in play, but near the end of the game approach (or even
exceed) the average of the remaining values.
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